Programmer since 2001.
Backend, libraries, Unity3D and C# development in general.
A fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs).
SIR, a Space Invaders Remake that I and my friend
built in Unity3D.
Buildron, a continuous integration radiator by Skahal Studios built using Unity3D
A small and easy-to-use library to parse HTTP Archive (HAR) format to .NET objects
GeneticSharp Car2D, an Unity3D sample for GeneticSharp where a genetic algorithm tries to design 2D cars to overcome roads challenges
GeneticSharp Unity3d Samples on Google Play
A framework to create console/terminal games, but using advanced game programming patterns
Discover the code documentation at runtime by reflection
"There's been a few attempts at making battleship games for the platform, as you’d expect. None are as good as Ships N' Battles."
"Ships N' Battles is a battleships game for iOS and Mac with impressive 3D graphics and updated gameplay."
"Ships N' Battles is a gorgeous looking game"