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asset-post-processor
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Using an AssetPostprocessor + EditorWindow to keep assets organized on Unity projects
(31/05/2019)
A fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs).
SIR, a Space Invaders Remake that I and my friend
Giusepe Casagrande
built in Unity3D.
Buildron, a continuous integration radiator by Skahal Studios built using Unity3D
HarSharp
A small and easy-to-use library to parse HTTP Archive (HAR) format to .NET objects
GeneticSharp Car2D, an Unity3D sample for GeneticSharp where a genetic algorithm tries to design 2D cars to overcome roads challenges
GeneticSharp Unity3d Samples on Google Play
Doog
A framework to create console/terminal games, but using advanced game programming patterns
DocsByReflection
Discover the code documentation at runtime by reflection
"There's been a few attempts at making battleship games for the platform, as you’d expect. None are as good as Ships N' Battles."
(Matt Sainsbury)
"Ships N' Battles is a battleships game for iOS and Mac with impressive 3D graphics and updated gameplay."
(Connor Jones)
"Ships N' Battles is a gorgeous looking game"
(Martin Baker)
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