Description

In Cells of Time, you're the architect of a cellular world governed by the rules of Conway’s Game of Life. With just a few initial strokes, you shape the first generation—and then let time take over. Your challenge: design a pattern that will endure through 1,000 years of evolution... or maybe even longer.

History

Trijam #321

Game developed in 3 hours for Trijam #321 (https://itch.io/jam/trijam-321). Theme: "1000 years"

Development

The game was brought to life with C# and Blazor WebAssembly, powered by my own game engine, Blazorame!

Features

Videos

GameplayYouTube

Images

Widgets

Selected Articles

  • this DOWNRIGHT AWESOME SAUCE!!!
    westnilevirus , http://itch.io
  • Conway's game of life, it never gets old. I like the color palette that you chose, together with the musics, fonts, sounds, gives the game a whole new feel. And having a high score table is really great.
    kwikrick, http://itch.io
  • I got up to 969 years. It is nice to see you implement a scoreboard.
    Ronkad, http://itch.io
  • Very nice! Simple concept but implements a well known algorithm and adds some fun.
    Vmpwje, http://itch.io

About Diego Giacomelli

Boilerplate
Brazilian indie game developer.
More information
More information on Diego Giacomelli, our logo & relevant media are available here.

Cells of Time Credits

Diego Giacomelli
Game designer and developer.
Peter Wayne
Sound FX. https://assetstore.unity.com/publishers/16891
Kevin MacLeod (incompetech.com)
Soundtrack: "Galactic Rap". Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/