Description
In Cells of Time, you're the architect of a cellular world governed by the rules of Conway’s Game of Life. With just a few initial strokes, you shape the first generation—and then let time take over. Your challenge: design a pattern that will endure through 1,000 years of evolution... or maybe even longer.
History
Trijam #321
Game developed in 3 hours for Trijam #321 (https://itch.io/jam/trijam-321). Theme: "1000 years"
Development
The game was brought to life with C# and Blazor WebAssembly, powered by my own game engine, Blazorame!
Features
Videos
Gameplay — YouTube
Images
Logo & Icon

Widgets
Selected Articles
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this DOWNRIGHT AWESOME SAUCE!!!
westnilevirus , http://itch.io -
Conway's game of life, it never gets old. I like the color palette that you chose, together with the musics, fonts, sounds, gives the game a whole new feel. And having a high score table is really great.
kwikrick, http://itch.io -
I got up to 969 years. It is nice to see you implement a scoreboard.
Ronkad, http://itch.io -
Very nice! Simple concept but implements a well known algorithm and adds some fun.
Vmpwje, http://itch.io
About Diego Giacomelli
- Boilerplate
- Brazilian indie game developer.
- More information
- More information on Diego Giacomelli, our logo & relevant media are available here.
Cells of Time Credits
- Diego Giacomelli
- Game designer and developer.
- Peter Wayne
- Sound FX. https://assetstore.unity.com/publishers/16891
- Kevin MacLeod (incompetech.com)
- Soundtrack: "Galactic Rap". Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/