Unity 2020.2: What's new

Unity 2020.2 The Unity 2020.2 was official release on December 15, 2020 with a lot of fixes, API changes, changes, improvements and features. You can find the new features directly on the Unity manual accessing this search: newin20202. To read all items, access the complete release notes. Stats Fixes: 828...
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unitytips: Editor internal menus

Unity Editor has a kind of an easter-egg where you can enable internal menus, like Project / Save As Template, Screenshots, etc. Unity Editor internal menus Enabling internal menus To enable those menus, go to Help / About Unity, then type internal, after that, you will see some new menus...
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unitytips: Tuple Patterns

Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Tuple Patterns. Introduction Some algorithms depend on multiple inputs. Tuple patterns allow you to switch based on multiple values expressed as a tuple. The tuples provides concise syntax...
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unitytips: Property Patterns

Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Property Pattern. Introduction Property Patterns enables you to match on properties of the object examined in a Switch Expressions. The switch expression provides for switch-like semantics in an...
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unitytips: Switch Expressions

Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Switch Expression. Introduction Switch Expressions can dramatically simplify and reduce the LOC (Lines Of Code) to make a switch. The switch expression provides for switch-like semantics in an...
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Gamedev Utility Belt: Graphy

I decided to start a series of posts about some game development resources that are part of my gamedev utility belt and that helps me on my game projects. For this second post, the chosen one is the Graphy by Martín Pane that I used in a lot of my...
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ARC-8: devlog #3 - Unity

Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
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unitytips: Scene Selection Toolbar

Using Unity Toolbar Extender by Marijn Zwemmer’s and Ondrej Petrzilka’s you can easily add buttons side by side of play/pause/step buttons on the Unity editor toolbar. Scene Selection Toolbar I created a gist, called Scene Selection Toolbar, that uses the Unity Toolbar Extender and allows us to have a dropdown...
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ARC-8: devlog #2 - Blazor

Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
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