ARC-8: devlog #2 - Blazor

Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #2 - Blazor"

unitytips: Overview of .NET in Unity

Unity Official documentation has an amazing page called Overview of .NET in Unity that highlight 8 points about the usage o .NET in Unity. I think it’s important to any pro programmer in Unity quite understand those points, because of this I list them below, in a brief way. You...
Read "unitytips: Overview of .NE..."

Unity Game Growth Program: Tips & Tricks

In this post, I will list some tips and tricks that I learned while applying my game Puzzimals to the Unity Game Growth Program. Introduction Unity has recently launch the Unity Game Growth Program an accelerator program for free-to-play indie iOS/Android games made with Unity. Game Growth is a new...
Read "Unity Game Growth Program:..."

unitytips: Sprites Collection

Sometimes we have related sprites that can be used in a prefab, like sprites for the environment, props, and scenario. Would be cool if we can easily swap them directly on the prefab without need to find and set the sprite directly in the SpriteRenderer component? SpritesCollection component I created...
Read "unitytips: Sprites Collection"

unitytips: Editor Coroutines

Recently, I was doing a small experiment trying to run an CHIP-8 emulator inside the Unity Editor inspector window and for that I needed to update from times to time the inspector. Initially I tried to use EditorApplication.update, but as it is only called when something changes in the inspector,...
Read "unitytips: Editor Coroutines"
Tutorials

Articles

Labs