Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...Read "ARC-8: devlog #2 - Blazor"
Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...Read "ARC-8: devlog #1 - Cor..."
Unity Official documentation has an amazing page called Overview of .NET in Unity that highlight 8 points about the usage o .NET in Unity. I think it’s important to any pro programmer in Unity quite understand those points, because of this I list them below, in a brief way. You...Read "unitytips: Overview of .NE..."
I decided to start a series of posts about some game development resources that are part of my gamedev utility belt and that helps me on my game projects. For this first post, the chosen one is the Unity Native Share Plugin by Süleyman Yasir KULA that I used on...Read "Gamedev Utility Belt: Unit..."
In this post, I will list some tips and tricks that I learned while applying my game Puzzimals to the Unity Game Growth Program. Introduction Unity has recently launch the Unity Game Growth Program an accelerator program for free-to-play indie iOS/Android games made with Unity. Game Growth is a new...Read "Unity Game Growth Program:..."
In this post, I wrote some notes of my experience trying to understand the alerts about the Path Traversal attack while running OWASP ZAP against an ASP .NET project. OWASP ZAP OWASP ZAP (short for Zed Attack Proxy) is an open-source web application security scanner. It is intended to be...Read "OWASP ZAP Path Traversal and ASP..."
Sometimes we have related sprites that can be used in a prefab, like sprites for the environment, props, and scenario. Would be cool if we can easily swap them directly on the prefab without need to find and set the sprite directly in the SpriteRenderer component? SpritesCollection component I created...Read "unitytips: Sprites Collection"
These days were studying polygons and thought that would be cool build a triangle classifier to help people learn and teach about types of triangle. Types of triangle Triangles can be classified by lengths of sides and by internal angles. By lengths of sides Equilateral: all three sides have the...Read "Triangle Classifier Made With Unity"
If you try to use a ShadowCaster2D in a SpriteShape the shadow produced will have a box form, no matter the form of your SpriteShape. This happens because ShadowCaster2D does not update its internal shape according to the SpriteShape's form. ShadowCaster2DFromCollider component I created this script to help to have...Read "unitytips: ShadowCaster2DF..."
Recently, I was doing a small experiment trying to run an CHIP-8 emulator inside the Unity Editor inspector window and for that I needed to update from times to time the inspector. Initially I tried to use EditorApplication.update, but as it is only called when something changes in the inspector,...Read "unitytips: Editor Coroutines"