unitytips: Dynamic Log

You can create a simple logging component to record logs from any UnityEvent and configure them directly in the editor: Code You can easily import this gist directly into your Unity 3D project using the Gist Importer
Read "unitytips: Dynamic Log"

WinForms sample for HarSharp

Ajay Tandon sent me a WinForms sample that he made using HarSharp. The HTTP Archive (HAR) format as defined in the W3C Specification is an archival format for HTTP transactions that can be used by a web browser to export detailed performance data about web pages it loads. HarSharp is...
Read "WinForms sample for HarSharp"

HarSharp 2.0.0. - .NET Core

The HTTP Archive (HAR) format as defined in the W3C Specification is an archival format for HTTP transactions that can be used by a web browser to export detailed performance data about web pages it loads. HarSharp is a small and easy-to-use library to parse HAR files to .NET objects...
Read "HarSharp 2.0.0. - .NET Core"

unitytips: String interpolation

Since C# 6.0 you can use String interpolation to make code more readable: The sample lines will result in the same string The $ special character identifies a string literal as an interpolated string. String interpolation provides a more readable and convenient syntax to create formatted strings than a string...
Read "unitytips: String interpol..."

unitytips: Expression body definition

When you have a single line method, you can use expression body definition do simplify and reduce the lines of code: Expression body definitions for methods and read-only properties are supported starting with C# 6. Expression body definitions for constructors, finalizers, property accessors, and indexers are supported starting with C#...
Read "unitytips: Expression body..."
Tutorials

Articles

Labs