Stephen Palmer presented the preview of Addressables, the Unity new system for editor and runtime asset management. (Addressable Asset System). What we found when talking to developers about their experience using Asset Bundles was that almost everyone doing so successfully were more or less writing the same high level systems...Read "Unity and Game Development links..."
I started a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this fourth post the choose one is the Design of a Warehouse Order Picking Policy - Using Genetic Algorithm. Introduction The main motivation of the author about this paper was: improving order-picking process is...Read "GeneticSharp in the Wild: ..."
You can show the game objects icons in hierarchy window using EditorGUIUtility.ObjectContent Code You can easily import this gist directly into your Unity 3D project using the Gist Importer The icons used in the video are Font Awesome icons and I used fa2png.io to convert them to .png. Remember that...Read "unitytips: Hierarchy Windo..."
Alexander Ameye made a tutorial about edge detection shaders with Shader Graph and how to use some Lightweight Rendering Pipeline customization to generate DepthNormals (Edge Detection Shader). Cyan made a blog post about Render Textures and how to read them in a C# script (Render Textures). Render Textures are stored...Read "Unity and Game Development links..."
The GeneticSharp 2.6.0 is out. Blazor template Now we have 4 dotnet new templates, besides the GeneticSharpConsoleApp, GeneticSharpTspConsoleApp and GeneticSharpTspUnity3d already existent, a new template for a Blazor client app was added: GeneticSharpTspBlazorApp: dotnet new -i GeneticSharp.Templates dotnet new GeneticSharpTspBlazorApp -o TspBlazorApp cd TspBlazorApp dotnet run If you want to...Read "GeneticSharp 2.6.0 - Blazor temp..."
In this post I will show how to use GeneticSharp and Blazor to solve the TSP (Travelling salesman problem). Introduction According to Wikipedia The travelling salesman problem (TSP) asks the following question:“Given a list of cities and the distances between each pair of cities, what is the shortest possible route...Read "TSP with GeneticSharp and Blazor"
You can create a visual layer info to any component on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUI: Code You can easily import this gist directly into your Unity 3D project using the Gist ImporterRead "unitytips: Hierarchy Windo..."
Sykoo released a YouTube video about the new Unity Terrain Tools package (Build Beautiful Terrains with Unity 2019! – New Terrain Tools Package). Stacey Haffner made a blog post about the new experience for Collaborate that they are designing, like new UI and Git command-line support (Collaborate Developer Diary #1:...Read "Unity and Game Development links..."
I started a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this third post the choose one is the Frixel: 2D framing / pixel structural optimization. Introduction Frixel is a plugin for Rhinoceros 6, a 3D computer graphics and computer-aided design (CAD) application. A finite...Read "GeneticSharp in the Wild: ..."
I recently started studying Blazor and last weekend I created this simple app that I called: #unitytips Museum, a collection of best #unitytips. You can access it directly in my site, in this url: http://diegogiacomelli.com.br/apps/unitytips-museum The #unitytips collection Every week all #unitytips retweeted by @unity3d will be included to the...Read "unitytips Museum"