Free eBooks by Unity
09/08/2022
5 minutes to read
Throughout all these years using Unity I’ve collected a lot of eBooks that Unity’s team has created. These ebooks are an incredible source of knowledge, but for some reason, I haven’t found any place on the Unity site or blog where all these eBooks are listed.
Thereupon, I created this post to list those eBooks. If you know any other of them created by Unity’s team let me know in the comments and I’ll update the post.
Last updated on 03/11/2023
Currently listing 59 eBooks
2D
Art
- 2D game art, animation, and lighting for artists
- The definitive guide to lighting in the High Definition Render Pipeline (HDRP)
- Unity for technical artists - Key toolsets and workflows
AR/VR
- Four big construction problems solved by AR and VR
- The energy transition: How real-time 3D technology can support a low-carbon economy
Case study
- Cookie Jam: Unlocking the recipe for a successful migration
- Gameloft - Bringing new ideas to reality faster
- How Nifty Games keeps live operations lean and flexible
- Find out how Unico boosted their KPIs and improved player engagement
- How Unity’s flexibility helps power IMMORTALITY’s unique gameplay and storytelling
- How Mimimi made Desperados III a huge success with a small team
- How Thunderful Games rolled a AAA hit with “dice opera” fantasy Lost in Random
- How Team17 uses Unity Integrated Success to ship their games on time
- How Unity Integrated Success empowers Coatsink to deliver better games, faster
- How Velan Studios dodged backend busywork when launching Knockout City
- Lost in Random by Zoink Studios
- Monomi Park: Bringing the fun of Slime Rancher to Nintendo Switch
- Scaling Fantasian’s handcrafted dioramas for Apple Arcade with Unity
- Shedworks crafts Sable with a modular design approach
DevOps
- Four essential DevOps practices to make all your games stand out
- How KO_OP uses Plastic SCM to accelerate production and reduce chaos
- How Sycoforge fuels rapid ideation and iteration with Unity DevOps tools
- The Falconeer Case Study
- Version control and project organization best practices for game developers
Education
Game design
Misc
- Myths vs reality: What you need to know about developing for the Mac
- The hidden productivity costs disrupting your release timelines
- The true costs of creating, Launching, and Operating a Game
- Unity Game Dev Field Guide
Multiplatform
- Five foundations for successful multiplatform games
- Five platforms, 6M+ copies: Creating the undersea world of Subnautica
- How Ori and the Will of the Wisps achieved exceptional performance on multiple platforms
- How The Falconeer took flight on six platforms
Multiplayer
Mobile
- 6 solutions to future proof your mobile game optimization and operation🆕
- Best practices from successful mobile indies
- Five strategies to ensure your next mobile game is a success
- How Alt Shift brought their story-rich spacefaring experience to mobile
- Mobile Game Trends - What you need to know for 2022
Monetization
- How Ad Controls puts Uken in the drivers seat
- How Dodreams achieves the perfect blend of monetization and a winning player experience
- How Pixel United leveraged Ad Controls to save time and preserve revenue
- The IAP Playbook
Performance
- 9 ways to optimize your game development: Unity expert tips to help you ship
- Optimize your game performance for consoles and PC
- Optimize your mobile game performance
- Ultimate guide to profiling Unity games
Porting
Programming
- Create C# Style Guide: Write cleaner code that scales
- Create modular game architecture in Unity with ScriptableObjects
- Level up your code with game programming patterns
Testing
UI
Universal Render Pipeline (URP)
VFX
- Recipes for shaders and visual effects 🆕
- The definitive guide to creating advanced visual effects in Unity
Workflow
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