In this post, I will list some tips and tricks that I learned while applying my game Puzzimals to the Unity Game Growth Program. Introduction Unity has recently launch the Unity Game Growth Program an accelerator program for free-to-play indie iOS/Android games made with Unity. Game Growth is a new...Read "Unity Game Growth Program:..."
In this post, I wrote some notes of my experience trying to understand the alerts about the Path Traversal attack while running OWASP ZAP against an ASP .NET project. OWASP ZAP OWASP ZAP (short for Zed Attack Proxy) is an open-source web application security scanner. It is intended to be...Read "OWASP ZAP Path Traversal and ASP..."
Sometimes we have related sprites that can be used in a prefab, like sprites for the environment, props, and scenario. Would be cool if we can easily swap them directly on the prefab without need to find and set the sprite directly in the SpriteRenderer component? SpritesCollection component I created...Read "unitytips: Sprites Collection"
These days were studying polygons and thought that would be cool build a triangle classifier to help people learn and teach about types of triangle. Types of triangle Triangles can be classified by lengths of sides and by internal angles. By lengths of sides Equilateral: all three sides have the...Read "Triangle Classifier Made With Unity"
If you try to use a ShadowCaster2D in a SpriteShape the shadow produced will have a box form, no matter the form of your SpriteShape. This happens because ShadowCaster2D does not update its internal shape according to the SpriteShape's form. ShadowCaster2DFromCollider component I created this script to help to have...Read "unitytips: ShadowCaster2DF..."
Recently, I was doing a small experiment trying to run an CHIP-8 emulator inside the Unity Editor inspector window and for that I needed to update from times to time the inspector. Initially I tried to use EditorApplication.update, but as it is only called when something changes in the inspector,...Read "unitytips: Editor Coroutines"
In this tutorial, we will learn how to create a development workflow for a Chrome extension, with different configurations and manifest.json for each environment, like DEV, TEST, and PROD. Introduction A few months ago we built a Chrome Extension to a customer to allow users to capture Netflix captions and...Read "Using Gulp for Chrome Extension ..."
Starting in Unity 2020.1, you can add a dedicated inspector window for a specific GameObject, Component, or Asset. It always displays the properties of the item you opened it for, even if you select something else in the editor. To activate a Focused Inspector, select an item (GameObject, Component, or...Read "unitytips: Focused Inspector"
Unity 2020.1 The Unity 2020.1 was official release on July 23, 2020 with a lot of fixes, API changes, changes, improvements and features. You can find the new features directly on the Unity manual accessing this search: newin20201. To read all items, access the complete release notes. Stats Fixes: 805...Read "Unity 2020.1: What's new"
In this post, I will list some tips and tricks that I learned in my journey using the Unity Distribution Portal (UDP) to publish my game Puzzimals to 4 new stores, reaching millions of new users, with a single build. Introduction Unity has recently launch to everyone the Unity Distribution...Read "Unity Distribution Portal (UDP) ..."