unitytips: Sprites Collection
Sometimes we have related sprites that can be used in a prefab, like sprites for the environment, props, and scenario. Would be cool if we can easily swap them directly on the prefab without need to find and set the sprite directly in the SpriteRenderer component?
I created this
SpritesCollection component that allows us to define a collection of sprites to a prefab/GameObject and then easily swap between the sprites available.
I strongly recommend that you use the
Gist Importer to import this gist to your project, but if want to import it manually, just access the gist and add all .cs files to any folder on your Unity project, except the
SpritesCollectionEditor.cs, this one should be added to an