Easing2Curve: An editor window to create animation curve from easing functions

I’ve coded an EditorWindow to create an AnimationCurve using easing functions that define how much a value changes over time.

$# Introduction There are many classic easing functions, such as: InQuad, OutElastic, InOutSin, and InOutBounce. All of these are functions that have a time input parameter and a return value between 0 and 1.

For example, the easing function OutCirc is coded like:

    public float Calculate(float time)
        return (float)Mathf.Sqrt((2 - time) * time);

In the Easing2Curve editor window you can see 31 easing function availables:

  • Linear
  • InQuad, OutQuad, InOutQuad
  • InCubic, OutCubic, InOutCubic
  • InQuart, OutQuart, InOutQuart
  • InQuint, OutQuint, InOutQuint
  • InElastic, OutElastic, InOutElastic
  • InSin, OutSin, InOutSin
  • InExpo, OutExpo, InOutExpo
  • InCirc, OutCirc, InOutCirc
  • InBack, OutBack, InOutBack
  • InBounce, OutBounce and InOutBounce.

In addition, you can add new easing functions just implementing the IEasing interface.


To setup the Easing2Curve just download this gist and unzip it on an Editor folder inside your Unity project.


You can open the window through the context menu on any AnimationCurve property on Inspector.

In the video below you can see how to use the Easing2Curve:

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