Google Play Games Plugin for Unity: Tips & Tricks

In this post I will list some tips and tricks that I learned while using the Google Play Games Plugin for Unity.

Introduction

The Unity3D has a code interface for questions regarding social features in games, these interfaces are called Social API.

It provides a unified interface to different social back-ends, such as GameCenter, and is meant to be used primarily by programmers on the game project.

When you use it on a real platform, you will need to use some plugin that implement those interfaces, in the case of Android this job is done by the Google Play Games Plugin for Unity.

Configuring the game on Google Play Console

First of all you need to create the game on Google Play Console as any other game and make an app release (an Internal test track already works).

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Then go to the Services & APIS menu, after enter on the Google Play game services.

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Fill only the required information for test, then go to menu Linked apps and link it to your game on with the app on Google Play Console.

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Creating some achievements for test

In the Game services section open the Achievements menu and add some achievements.

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I found empirically that test achievements that did not have an icon set on the Google Play Console did not show the standard Google Play Games UI when unlocked and were automatically locked again about 1 hour after they were unlocked.

Installing the plugin

To install the Google Play Games Plugin for Unity, you should follow the steps in Plugin Installation and Android Setup sections.

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OAuth and Upload Certificate

One thing can be a little confusing is about the certificate fingerprints.

Go to Google Play Console on App Signingsection and use the option App Signing by Google Play

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Now you need to copy your SHA-1 fingerprint of your Upload certificate from App signing section.

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Then go to your OAuth credentials on Google API console.

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In the Google API console, select your game on the top dropdown, then go to Credentials menu and edit the OAuth 2.0 Client IDs. Paste the fingertip on the field SHA-1 certificate fingertip and save it.

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remember to remove the SHA-1 prefix, if you copied it together.

Testing on Android

Now we have the basic setup done, we need to write some code to test it on an Android device:

Add the script above to a game object in the scene, build and run the game on a Android device.

If everything was done correctly, you should see a screen like this:

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Conclusion

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With this basic setup you can start to use the other features from Google Play Games Plugin for Unity plugin, as:

  • unlock/reveal/increment achievement
  • post score to leaderboard
  • cloud save read/write
  • show built-in achievement/leaderboards UI
  • events
  • video recording of gameplay
  • nearby connections
  • turn-based multiplayer
  • real-time multiplayer

Learn more about then on plugin GitHub page.

Extra tips and tricks

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Below a list of tips and tricks for non-common scenarios.

Log on device

If anything goes wrong on Android device you will need to see it logs, to do so, you can use adb logcat:

On MacOS, this shell do the job:

cd /usr/local/Caskroom/android-platform-tools/29.0.5/platform-tools/

./adb logcat -s Unity PackageManager dalvikvm DEBUG

If you are using a different version of Android Platform Tools you will need to change the 29.0.5 version.

Assembly definition

If your game is using Assembly Definition you will need this step.

The plugin code come without any assembly definition, so to use in our code you will need to create two assembly definitions to the plugin:

Go to the Assets/GooglePlayGames folder and create a new Assembly Definition called GooglePlayGames.

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Go to the Assets/GooglePlayGames/Editor folder and create a new Assembly Definition called GooglePlayGames.Editor.

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Now, go to your game assembly definition and add a reference to the GooglePlayGames.

After this, if you receive some compilation error about BasicApi.Nearby namespace, just close and open Unity again.

Exception class not found com.google.android.gms.games.Games

If you see the the log message above on the adb logcat, you need to check on Unity Player Settings / Publishing Settings if the minify settings are set up correctly as describe here: Play Games Services Proguard configuration




Icons made by Freepik, Vignesh Oviyan and Eucalyp from www.flaticon.com is licensed by Creative Commons BY 3.0

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