I created an AssetPostProcessor and an EditorWindow to validate if assets are in the right folder and help the Unity projects to keep organized. Introduction There are many ways to structure folders in a Unity project, but most common ones are cited by the Unity Learn tutorial: Large Project Organisation:...
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In this tutorial, we will learn how to coding an EditorWindow that creates Animation Clips and Animator Override Controller from Sprites. Introduction Create animation clips from sprites is quite a simple operation to perform on Unity: Your browser does not support the video tag. But in many cases, you need...
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Azure WebJobs are a great way to execute background process. Scenario In last days I’ve created a Azure Pipelines that publish WebJobs, but in our specific case our WebJobs were not being published to /site/wwwroot/App_Data/jobs/Continuous/<webjobs name>, because “reasons” our root web app is using ‘/site/www’ as folder. So, you should...
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While I was reading about 2D Sorting and Sorting Layers on Unity Manual I came up with the idea of creating a custom editor window to see which sorting layer the sprites on the scene are using. In the video above you can see the Sorting Layer Debugger been used...
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Kristin Stock posted a video about how she is procedurally generating cities using Subdivsion in Unity. Dave Hunt and Yang-Hai Eakes made an introduction for the Animation Rigging preview package for Unity 2019.1. Set up procedural motion on animated skeletons at runtime. You can use a set of predefined animation...
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In this tutorial we will learn how to use Avatar Mask and Animation Layers to combine multiple animations. Introduction Imagine we imported an animated 3D model from Asset Store, in our sample, we will use the incredible robot from the free package Sci Fi Warrior PBR HP by Dungeon Mason....
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Now GeneticSharp has a NuGet package called GeneticSharp.Templates, this package allows you to install GeneticSharp templates using the dotnet new command. Installing the GeneticSharp.Templates Before you can use the dotnet new command to create the GeneticSharp projects from templates, you need to install it on your machine: dotnet new -i...
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The GeneticSharp v2.4.0 is out. The additions of this version are the two new crossovers implementations and a new option of ITaskExecutor that use TPL. Crossovers Alternating-position (AP) The alternating position crossover operator (Larrañaga et al. 1996a) simply creates an offspring by selecting alternately the next element of the first...
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Muitos não sabem, mas além de programar, sempre gostei de ajudar a divulgar a indústria brasileira de desenvolvimento de jogos. Criação do jogosdaqui Em 2005, junto com mais 3 amigos, foi fundado o site jogosdaqui, que era um site especializado em falar sobre os games desenvolvidos por empresas brasileiras. Esse...
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The GeneticSharp v2.2.0 is out. The additions of this version are the new whole sample and extensions showing how to use GeneticSharp to solve a Sudoku. The GeneticSharp.Extensions project receive those new features: Multiple MultipleChromosome Compound chromosome to artificially increase genetics diversity by evolving a list of chromosomes instead of...
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