Porting GeneticSharp to .NET Core

The GeneticSharp v2.0.0-rc1 is out. In this version GeneticSharp starts to support .NET Standard 2.0 and .NET Framework 4.6.2. Porting to Introduction Sometime ago I started to porting GeneticSharp to .NET Core and today, after more than 40 hours of work, I finally finish it. Although GeneticSharp born as a...
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GeneticSharp v1.2.0 - Sequence mutations

The GeneticSharp v1.2.0 is out. The additions of this version are the new sequence mutation operators: Displacement, InsertionMutation and Partial Shuffle (PSM). Displacement Mutation: a substring is randomly selected from chromosome, is removed, then replaced at a randomly selected position. Insertion Mutation: a gene is randomly selected from chromosome, is...
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Unity3D ScenePreview inspector

I’m working in a new game prototype and in this process I was creating some experimental levels to test the mechanics, but by the name of scene I was having dificult to remember which mechanic the level was about and I had to open each level to discover that one...
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Function optimization with GeneticSharp

In this tutorial we will learn how to use GeneticSharp to optimize the inputs of math function and more about genetic algorithms meanwhile. Introduction I created GeneticSharp a long time ago because three main reasons: I needed a fast, extensible, multi-platform and multithreading C# genetic algorithm library to use in...
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GeneticSharp v1.1.0 - Binary chromosomes

The GeneticSharp v1.1.0 is out. The greatest additions of this version are the binary chromosomes: FloatingPointChromosome and IntegerChromosome. Binary chromosomes can be directly used when your solution chromosome can be represented as numbers or a string representation of 0 and 1. A new sample has been added to the GeneticSharp.Runner.GtkApp,...
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Buildron 2.0.0

After some months to test the v2.0.0-RC1 we are releasing the final version of Buildron mods support with this 2.0.0 version. Mods supports represents a great change in Buildron code structure, because we built a mods support that allow any developer add his own mods to Buildron. Mods available The...
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Buildron SlackBotMod

Buildron is a build radiator to help software development teams to see the current status of their continous integration server and Slack is the omnipresent communication app for almost every developer in the world. For these reasons, I made a mod called Buildron.SlackBotMod that let you interact with Buildron through...
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Creating a ConsoleMod to Buildron

In this post we’ll create a mod that adds a console window to Buildron and let you monitor its events. Our ConsoleMod will have 2 classes: ModController and Mod. ModController class ModController class will be a MonoBehaviour responsible to showing to the user a window where the Buildron events will...
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I present to you my newest tool… jumpstart is a command-line tool to create new C# projects from prebuilt/templates. As an experienced developers it’s very common we have some kind of template solution when we start a new project. Maybe it’s the latest project we work on, maybe it’s a...
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