In this post I will show how to use dotnet new command to start an Unity3D project with GeneticSharp. Introduction Sometime ago I created a NuGet package called GeneticSharp.Templates, this package allows developers to install GeneticSharp templates using the dotnet new command. Among the availables templates in GeneticSharp.Templates, there is...Read "Starting an Unity3D project with..."
Using the Gist below you can easily import other Gists to your Unity project just copying the URL from browser: Code All Gists are imported to folder Assets/GistsRead "unitytips: Gist Importer"
Sykoo made a video about the Buried Memories Volume 2: Serekh (Buried Memories: Serekh – New HDRP Asset Pack for Unity! (Overview)). Jean-Christophe Cimetiere wrote a post about how to use Unity as a library inside other apps (Add features powered by Unity to native mobile apps). Unity 2019.3 will...Read "Unity and Game Development links..."
I decided to start a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this second post the chosen one is the Context-Sensitive Code Completion: Improving Predictions with Genetic Algorithms. Introduction The main motivation of the author about this paper was: Current methods of training code...Read "GeneticSharp in the Wild: ..."
In my last #unitytips I demonstrated how you could create a visual header to any group of components on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUI. Now I’m improving it allowing you to customize its style. To change the style, you just need to edit the values of the HierarchyWindowGroupHeaderSettings in the...Read "unitytips: Changing the st..."
You can create a visual header to any group of components on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUI: Code You can easily import this gist directly into your Unity 3D project using the Gist Importer Any GameObject with name that starts with “—” will be considered a group header You can...Read "unitytips: Hierarchy Windo..."
Sebastian Lague made an ecosystem simulation with foxes and rabbits in Unity3d (Coding Adventure: Simulating an Ecosystem). Marius Horga wrote an overview about Metal 3 (Introducing Metal 3). Metal 3 was announced last week at WWDC 2019. Apple presented it along with relevant numbers: Metal can now make 100 times...Read "Unity and Game Development links..."
Recently I built a small tool to read the text of thousands of images. Introduction A common technique to extract text from images is know as OCR (Optical character recognition) and the best implementation, that I Know, is called Tesseract. When a I started to build the tool, I used...Read "Using Tesseract 4 with C#"
You can create a context menu for any component using the "CONTEXT/<component>/<menu name>" on a MenuItem attribute: Code You can easily import this gist directly into your Unity 3D project using the Gist ImporterRead "unitytips: MenuItem "CONTE..."
Toulouse de Margerie wrote a post about how Unity natively maintains frame rates an how to make Unity follow a precise frame rate (Precise frame rates in Unity). Normally, out of the box, a Unity project will attempt to run your project as fast as possible. Frames will be rendered...Read "Unity and Game Development links..."