The GeneticSharp v2.4.0 is out. The additions of this version are the two new crossovers implementations and a new option of ITaskExecutor that use TPL. Crossovers Alternating-position (AP) The alternating position crossover operator (Larrañaga et al. 1996a) simply creates an offspring by selecting alternately the next element of the first...Read "GeneticSharp v2.4.0 - New crosso..."
Muitos não sabem, mas além de programar, sempre gostei de ajudar a divulgar a indústria brasileira de desenvolvimento de jogos. Criação do jogosdaqui Em 2005, junto com mais 3 amigos, foi fundado o site jogosdaqui, que era um site especializado em falar sobre os games desenvolvidos por empresas brasileiras. Esse...Read "jogosdaqui - um pouco de históri..."
The GeneticSharp v2.2.0 is out. The additions of this version are the new whole sample and extensions showing how to use GeneticSharp to solve a Sudoku. The GeneticSharp.Extensions project receive those new features: Multiple MultipleChromosome Compound chromosome to artificially increase genetics diversity by evolving a list of chromosomes instead of...Read "GeneticSharp v2.2.0 - Sudoku sample"
The GeneticSharp v2.1.0 is out. Features Add constructor with values to FloatingPointChromosome #33 As it is now whenever you create an instance of FloatingPointChromosome, it will randomly create gene values. I have a case where I need to stop optimization at some time, save results to DB and resume it...Read "GeneticSharp v2.1.0"
I published on Google Play the GeneticSharp Unity3d Samples. In this app you can see GeneticSharp running on Unity3d in three different samples: Car2D Based on famous BoxCar2D, this sample uses a genetic algorithm to create car designs to overcome road challenges, like gaps, hills, and obstacles. TSP The classic...Read "GeneticSharp Unity3d Samples rel..."
I made an Unity3D sample for GeneticSharp inspired by amazing BoxCar2D where a genetic algorithm tries to design 2D cars to overcome roads challenges. Introduction I was always amazed by the 2D cars designed by BoxCar2D and see how genetic algorithm make new and (probably) better cars each new generation...Read "GeneticSharp Car2D"
I just pushed to GeneticSharp master branch the GeneticSharp.Runners.UnityApp. In this Unity3d project there are 3 samples: Car2D Based on famous BoxCar2D, this sample uses a genetic algorithm to create car designs to overcome road challenges, like gaps, hills, and obstacles. A post explaining this sample in detail will be...Read "GeneticSharp - Unity3d sample"
In this post I will show how to use GeneticSharp and Unity3D to solve the TSP (Travelling salesman problem). Introduction According to Wikipedia “The travelling salesman problem (TSP) asks the following question: “Given a list of cities and the distances between each pair of cities, what is the shortest possible...Read "TSP with GeneticSharp and Unity3D"
The GeneticSharp v2.0.0 is out with support to .NET Standard 2.0 and .NET Framework 4.6.2. Introduction In march GenetichSharp start to support .NET Standard 2.0 in the 2.0.0-rc version. Two months have pass and in the meanwhile the community have time to test that release candidate version and now Unity3D...Read "GeneticSharp v2.0.0 - .NET Core"
The DocsByReflection v1.0.13 is out. If you don’t know what is DocsByReflection or what you can do with it, take a look in my previous post about it “Getting your code documentation at runtime”. .NET Standard 2.0 and .NET Framework 4.6 In this version DocsByReflection starts to support .NET Standard...Read "DocsByReflection v1.0.13 - .NET ..."