In this tutorial we will learn how to use GeneticSharp to optimize the inputs of math function and more about genetic algorithms meanwhile. Introduction I created GeneticSharp a long time ago because three main reasons: I needed a fast, extensible, multi-platform and multithreading C# genetic algorithm library to use in...
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The GeneticSharp v1.1.0 is out. The greatest additions of this version are the binary chromosomes: FloatingPointChromosome and IntegerChromosome. Binary chromosomes can be directly used when your solution chromosome can be represented as numbers or a string representation of 0 and 1. A new sample has been added to the GeneticSharp.Runner.GtkApp,...
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After some months to test the v2.0.0-RC1 we are releasing the final version of Buildron mods support with this 2.0.0 version. Mods supports represents a great change in Buildron code structure, because we built a mods support that allow any developer add his own mods to Buildron. Mods available The...
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Buildron is a build radiator to help software development teams to see the current status of their continous integration server and Slack is the omnipresent communication app for almost every developer in the world. For these reasons, I made a mod called Buildron.SlackBotMod that let you interact with Buildron through...
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I was looking for a way to send a message to a Slack channel using the Slackbot API. Introduction This is a pretty easy task to perform in C#, because there are some great client libraries implementations to the Slack API, like: SlackApi, MargieBot and SlackConnector. However, in the Unity3d...
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In this post we’ll create a mod that adds a console window to Buildron and let you monitor its events. Our ConsoleMod will have 2 classes: ModController and Mod. ModController class ModController class will be a MonoBehaviour responsible to showing to the user a window where the Buildron events will...
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I present to you my newest tool… jumpstart is a command-line tool to create new C# projects from prebuilt/templates. As an experienced developers it’s very common we have some kind of template solution when we start a new project. Maybe it’s the latest project we work on, maybe it’s a...
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In this post I will show how to start building a mod to Buildron using a mod template. Download Download the Buildron-Mod-Template.zip from releases page. Unzip it in any folder. Creating the solution Open a prompt (win) or a terminal (linux/mac). Go to the folder where you unzip Buildron-Mod-Template.zip. Type:...
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After some months of hard work I finally released the Buildron mods support. This Buildron 2.0.0-RC1 represents a great change in Buildron code structure, because we built a mods support that allow any developer add his own mods to Buildron. Hope to see you building some mods to Buildron. We’re...
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Recenlty I discovered the project Emscripten: Emscripten is an LLVM-to-JavaScript compiler. It takes LLVM bitcode - which can be generated from C/C++, using llvm-gcc (DragonEgg) or clang, or any other language that can be converted into LLVM - and compiles that into JavaScript, which can be run on the web...
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