Sykoo released a YouTube video about the new Unity Terrain Tools package (Build Beautiful Terrains with Unity 2019! – New Terrain Tools Package). Stacey Haffner made a blog post about the new experience for Collaborate that they are designing, like new UI and Git command-line support (Collaborate Developer Diary #1:...
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I started a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this third post the chosen one is the Frixel: 2D framing / pixel structural optimization. Introduction Frixel is a plugin for Rhinoceros 6, a 3D computer graphics and computer-aided design (CAD) application. A finite...
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I recently started studying Blazor and last weekend I created this simple app that I called: #unitytips Museum, a collection of best #unitytips. You can access it directly in my site, in this url: http://diegogiacomelli.com.br/apps/unitytips-museum The #unitytips collection Every week all #unitytips retweeted by @unity3d will be included to the...
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Unity released a YouTube tutorial about how to create a portal effect in Lightweight Render Pipeline with Shader Graph (Making Portals with Shader Graph in Unity! (Tutorial)). Dilmer Valecillos posted a video on augmented reality while implementing a dragging feature with ray-casting (AR Foundation with Unity3d and Adding Dragging Functionality...
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In this post I will show how to use dotnet new command to start an Unity3D project with GeneticSharp. Introduction Sometime ago I created a NuGet package called GeneticSharp.Templates, this package allows developers to install GeneticSharp templates using the dotnet new command. Among the availables templates in GeneticSharp.Templates, there is...
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Using the Gist below you can easily import other Gists to your Unity project just copying the URL from browser:
Code
All Gists are imported to folder Assets/Gists
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Sykoo made a video about the Buried Memories Volume 2: Serekh (Buried Memories: Serekh – New HDRP Asset Pack for Unity! (Overview)). Jean-Christophe Cimetiere wrote a post about how to use Unity as a library inside other apps (Add features powered by Unity to native mobile apps). Unity 2019.3 will...
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I decided to start a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this second post the chosen one is the Context-Sensitive Code Completion: Improving Predictions with Genetic Algorithms. Introduction The main motivation of the author about this paper was: Current methods of training code...
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In my last #unitytips I demonstrated how you could create a visual header to any group of components on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUI. Now I’m improving it allowing you to customize its style. To change the style, you just need to edit the values of the HierarchyWindowGroupHeaderSettings in the...
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You can create a visual header to any group of components on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUI: Code You can easily import this gist directly into your Unity 3D project using the Gist Importer Any GameObject with name that starts with “—” will be considered a group header You can...
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