Unity released a YouTube tutorial about how to create a portal effect in Lightweight Render Pipeline with Shader Graph (Making Portals with Shader Graph in Unity! (Tutorial)). Dilmer Valecillos posted a video on augmented reality while implementing a dragging feature with ray-casting (AR Foundation with Unity3d and Adding Dragging Functionality...
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In this post I will show how to use dotnet new command to start an Unity3D project with GeneticSharp. Introduction Sometime ago I created a NuGet package called GeneticSharp.Templates, this package allows developers to install GeneticSharp templates using the dotnet new command. Among the availables templates in GeneticSharp.Templates, there is...
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Using the Gist below you can easily import other Gists to your Unity project just copying the URL from browser:
Code
All Gists are imported to folder Assets/Gists
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Sykoo made a video about the Buried Memories Volume 2: Serekh (Buried Memories: Serekh – New HDRP Asset Pack for Unity! (Overview)). Jean-Christophe Cimetiere wrote a post about how to use Unity as a library inside other apps (Add features powered by Unity to native mobile apps). Unity 2019.3 will...
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I decided to start a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this second post the chosen one is the Context-Sensitive Code Completion: Improving Predictions with Genetic Algorithms. Introduction The main motivation of the author about this paper was: Current methods of training code...
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In my last #unitytips I demonstrated how you could create a visual header to any group of components on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUI. Now I’m improving it allowing you to customize its style. To change the style, you just need to edit the values of the HierarchyWindowGroupHeaderSettings in the...
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You can create a visual header to any group of components on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUI: Code You can easily import this gist directly into your Unity 3D project using the Gist Importer Any GameObject with name that starts with “—” will be considered a group header You can...
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Sebastian Lague made an ecosystem simulation with foxes and rabbits in Unity3d (Coding Adventure: Simulating an Ecosystem). Marius Horga wrote an overview about Metal 3 (Introducing Metal 3). Metal 3 was announced last week at WWDC 2019. Apple presented it along with relevant numbers: Metal can now make 100 times...
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Recently I built a small tool to read the text of thousands of images. Introduction A common technique to extract text from images is know as OCR (Optical character recognition) and the best implementation, that I Know, is called Tesseract. When a I started to build the tool, I used...
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You can create a context menu for any component using the "CONTEXT/<component>/<menu name>" on a MenuItem attribute:
Code
You can easily import this gist directly into your Unity 3D project using the Gist Importer
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