unitytips: String interpolation
Since C# 6.0 you can use String interpolation to make code more readable: The sample lines will result in the same string The $ special character identifies a string literal as an interpolated string. String interpolation provides a more readable and convenient syntax to create formatted strings than a string...
Read "unitytips: String interpol..."
unitytips: Expression body definition
When you have a single line method, you can use expression body definition do simplify and reduce the lines of code: Expression body definitions for methods and read-only properties are supported starting with C# 6. Expression body definitions for constructors, finalizers, property accessors, and indexers are supported starting with C#...
Read "unitytips: Expression body..."
Developing Web APIs - Good Practices
Some days ago a coworker asked me what I thought about wich status code a web api should return and if there are some good pratices to follow. When he asked this, I remembered that I’ve followed some good pratices, most of them based on my emperical knowledge of years...
Read "Developing Web APIs - Good Pract..."
GeneticSharp in the Wild: Design of a Warehouse Order Picking Policy
I started a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this fourth post the chosen one is the Design of a Warehouse Order Picking Policy - Using Genetic Algorithm. Introduction The main motivation of the author about this paper was: improving order-picking process is...
Read "GeneticSharp in the Wild: ..."
GeneticSharp in the Wild: Frixel
I started a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this third post the chosen one is the Frixel: 2D framing / pixel structural optimization. Introduction Frixel is a plugin for Rhinoceros 6, a 3D computer graphics and computer-aided design (CAD) application. A finite...
Read "GeneticSharp in the Wild: ..."
GeneticSharp in the Wild: Context-Sensitive Code Completion
I decided to start a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this second post the chosen one is the Context-Sensitive Code Completion: Improving Predictions with Genetic Algorithms. Introduction The main motivation of the author about this paper was: Current methods of training code...
Read "GeneticSharp in the Wild: ..."
Evolution (or from prototype to game)
The importance of game prototype Several famous books and game designers cite how the prototyping phase of a new game project is an important time to lay out the foundations that will guide the whole game structure during its development project and, as well, to experiment with concepts and ideas...
Read "Evolution (or from prototype to ..."
GeneticSharp in the Wild: AeroVision - Aircraft Trajectories Optimization and Visualization
I decided to start a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this first post the chosen one is the AeroVision - Aircraft Trajectories Optimization and Visualization. Introduction The main motivation of the authors about the AeroVision was: build program that represents an innovative...
Read "GeneticSharp in the Wild: ..."
Publishing WebJobs with Azure Pipelines
Azure WebJobs are a great way to execute background process. Scenario In last days I’ve created a Azure Pipelines that publish WebJobs, but in our specific case our WebJobs were not being published to /site/wwwroot/App_Data/jobs/Continuous/<webjobs name>, because “reasons” our root web app is using ‘/site/www’ as folder. So, you should...
Read "Publishing WebJobs with Azure Pi..."
jogosdaqui - um pouco de história, open source e colaboração (pt-BR)
Muitos não sabem, mas além de programar, sempre gostei de ajudar a divulgar a indústria brasileira de desenvolvimento de jogos. Criação do jogosdaqui Em 2005, junto com mais 3 amigos, foi fundado o site jogosdaqui, que era um site especializado em falar sobre os games desenvolvidos por empresas brasileiras. Esse...
Read "jogosdaqui - um pouco de históri..."