Microsoft Certified: Azure Fundamentals
I’ve been working with Azure for years, but I had never stopped trying an official Microsoft certification until last month and after a month of studies, yesterday (30/11/2023) I successfully passed the exam for the Microsoft Certified: Azure Fundamentals (AZ-900). In the post below I talk a little about the...
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Azure Utility Belt: Azure Diagrams
I decided to start a series of posts about some Azure resources and tools that are very useful to have in our Azure Utility Belt. For this first post, the chosen one is the Azure Diagrams by Shane Ochotny, Harsha Konduri, and Bret Myers. Introduction Azure Diagram is: an architecture...
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GeneticSharp in the Wild: Simulation-based layout optimization for multi-station assembly lines
I started a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this sixth post the chosen one is the Simulation-based layout optimization for multi-station assembly lines. Introduction Presents a novel approach for the automated 3D-layout planning of multi-station assembly lines. The planning method is based...
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Trijam 243 entry: The Cursed Idol
Last weekend I participated in Trijam #243. Trijam is a weekly game jam where your goal is to make something playable (and fun!) in just 3 hours. The theme The theme for this game jam was “Cursed Relics”. This was the third Trijam that I participated with purpose to test...
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Trijam 240 entry: Heat or Freeze
Last weekend I participated in Trijam #240. Trijam is a weekly game jam where your goal is to make something playable (and fun!) in just 3 hours. The theme The theme for this game jam was “Hot and cold”. This was the second Trijam that I participated with purpose to...
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Trijam 239 entry: I need a medic - crossword
Last weekend I participated in Trijam #239. Trijam is a weekly game jam where your goal is to make something playable (and fun!) in just 3 hours. The theme The theme for this game jam was “I need a medic!”. This was the second Trijam that I participated and it...
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GeneticSharp in the Wild: Procedural Music Generation
I started a series of posts about some outstanding scientific papers and projects using GeneticSharp. For this fifth post the chosen one is the State of the Art in Procedural Music Generation using Genetic Algorithms and Rule Based GA Implementation with Attractor Waves. Introduction The act of composing a piece...
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Free eBooks by Unity
Throughout all these years using Unity I’ve collected a lot of eBooks that Unity’s team has created. These ebooks are an incredible source of knowledge, but for some reason, I haven’t found any place on the Unity site or blog where all these eBooks are listed. Thereupon, I created this...
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Trijam 154 entry: Who Kills Who?
Last weekend I participated in Trijam #154. Trijam is a weekly game jam where your goal is to make something playable (and fun!) in just 3 hours. The theme The theme for this game jam was “There is a twist…!”. When you have just 3 hours to make a game,...
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unitytips: Indices
Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Indices. Introduction Indices provide a succinct syntax for accessing single elements in array/collection. Consider the array below: The 0 index is the same as sequence[0]. The ^0 index...
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