You can create a simple logging component to record logs from any UnityEvent and configure them directly in the editor: Code You can easily import this gist directly into your Unity 3D project using the Gist ImporterRead "unitytips: Dynamic Log"
You can use EditorApplication.isPlaying in your custom editor to update the game view when a ScriptableObject is updated and you need to restart the scene or do something more complex to see the result of ScriptableObject changed during the game’s playing in the editor.Read "unitytips: Using Scriptabl..."
You can create a PropertyDrawer to display a help box on inspector showing the time information in seconds fields using TimeSpan format strings: Setup You can easily import this gist directly into your Unity 3D project using the Gist Importer UsageRead "unitytips: TimeSpan Box Dr..."
Performing a profiler in the queries sended to the database you can see that in some cases Dapper is sending the string arguments as NVARCHAR (4000). Introduction This happen because Dapper cannot infer what is the exactly type and length of the table column on database. The downside of the...Read "Dapper and the NVARCHAR(4000) ar..."
The short answer NO! The long answer The Azure Service Bus maximum message size is 256 KB for Standard tier and 1 MB for Premium tier (https://docs.microsoft.com/azure/service-bus-messaging/service-bus-quotas). A simple solution to overcome this limitation is split the messages in blocks lower or equal to 256 KB size. Below is a...Read "Can I send batch messages larger..."
Last saturday I created the ToastyNotification package, a fun editor log interceptor that play Mortal Kombat’s Toasty easter-egg every time an error is logged. Setup Just install the ToastyNotification.package from the repository release page. Now every time your game raise an error on Unity’s editor console log, the Toasty Notifcation...Read "Unity Toasty Notification"
I created this window that extends the Unity 3D editor so you can preview the scenes by selecting them in the project window. Usage As can be seen from the video above the extension can be used in two ways after adding the Scene Preview window to the editor (via...Read "unitytips: Scene Preview W..."
You can show the game objects icons in hierarchy window using EditorGUIUtility.ObjectContent Code You can easily import this gist directly into your Unity 3D project using the Gist Importer The icons used in the video are Font Awesome icons and I used fa2png.io to convert them to .png. Remember that...Read "unitytips: Hierarchy Windo..."
You can create a visual layer info to any component on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUI: Code You can easily import this gist directly into your Unity 3D project using the Gist ImporterRead "unitytips: Hierarchy Windo..."
Using the Gist below you can easily import other Gists to your Unity project just copying the URL from browser: Code All Gists are imported to folder Assets/GistsRead "unitytips: Gist Importer"