Introduction If you already worked on a project where the data access solution has used SQL commands, instead of some ORM solution, you probably saw some SQL commands inserted directly inside the C# code. I worked on projects with that approach too, but I saw a great problem with that:...
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Unity 2020.2 The Unity 2020.2 was official release on December 15, 2020 with a lot of fixes, API changes, changes, improvements and features. You can find the new features directly on the Unity manual accessing this search: newin20202. To read all items, access the complete release notes. Stats Fixes: 828...
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Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Indices. Introduction Indices provide a succinct syntax for accessing single elements in array/collection. Consider the array below: The 0 index is the same as sequence[0]. The ^0 index...
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Unity Editor has a kind of an easter-egg where you can enable internal menus, like Project / Save As Template, Screenshots, etc. Unity Editor internal menus Enabling internal menus To enable those menus, go to Help / About Unity, then type internal, after that, you will see some new menus...
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Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Tuple Patterns. Introduction Some algorithms depend on multiple inputs. Tuple patterns allow you to switch based on multiple values expressed as a tuple. The tuples provides concise syntax...
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Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Property Pattern. Introduction Property Patterns enables you to match on properties of the object examined in a Switch Expressions. The switch expression provides for switch-like semantics in an...
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Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Switch Expression. Introduction Switch Expressions can dramatically simplify and reduce the LOC (Lines Of Code) to make a switch. The switch expression provides for switch-like semantics in an...
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Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
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I decided to start a series of posts about some game development resources that are part of my gamedev utility belt and that helps me on my game projects. For this second post, the chosen one is the Graphy by MartÃn Pane that I used in a lot of my...
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Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #3 - Unity"