Puzzimals: Open beta
After 4 months of work, I am finally starting the open beta of Puzzimals: https://play.google.com/store/apps/details?id=br.com.diegogiacomelli.puzzimals Cute, but challenging! Don’t let the cute look or super fun animations fool you, Puzzimals is a cube-matching game challenging you to match identical tiles in 100 levels of thought-provoking puzzles in a world map....
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WinForms sample for HarSharp
Ajay Tandon sent me a WinForms sample that he made using HarSharp. The HTTP Archive (HAR) format as defined in the W3C Specification is an archival format for HTTP transactions that can be used by a web browser to export detailed performance data about web pages it loads. HarSharp is...
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HarSharp 2.0.0. - .NET Core
The HTTP Archive (HAR) format as defined in the W3C Specification is an archival format for HTTP transactions that can be used by a web browser to export detailed performance data about web pages it loads. HarSharp is a small and easy-to-use library to parse HAR files to .NET objects...
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Unity and Game Development links (Aug 5th 2019)
Phi Dinh remembered a Twitter moment with tips and tutorials about the shaders used on Recompile. (Recompile Unity Tips and Tutorials). Thomas Krogh-Jacobsen wrote a blog post about Unity 2019.2 release. This version has more than 170 new features. (Here’s what’s in the brand-new Unity 2019.2). Screen.cutouts for iOS/Android, Burst...
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Unity and Game Development links (July 29th 2019)
Kristin Stock published an amazing video about SPH (Smoothed Particle Hydrodynamics) in Unity. (Fluid Simulation / Smoothed Particle Hydrodynamics in Unity). SIGGRAPH 2019 is taking place in Los Angeles, between July 28 and August 1. Unity has made a page where you can see the Unity’s presentations calendar (Unity at...
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Unity and Game Development links (July 22th 2019)
Stephen Palmer presented the preview of Addressables, the Unity new system for editor and runtime asset management. (Addressable Asset System). What we found when talking to developers about their experience using Asset Bundles was that almost everyone doing so successfully were more or less writing the same high level systems...
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Unity and Game Development links (July 15th 2019)
Alexander Ameye made a tutorial about edge detection shaders with Shader Graph and how to use some Lightweight Rendering Pipeline customization to generate DepthNormals (Edge Detection Shader). Cyan made a blog post about Render Textures and how to read them in a C# script (Render Textures). Render Textures are stored...
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GeneticSharp 2.6.0 - Blazor template
The GeneticSharp 2.6.0 is out. Blazor template Now we have 4 dotnet new templates, besides the GeneticSharpConsoleApp, GeneticSharpTspConsoleApp and GeneticSharpTspUnity3d already existent, a new template for a Blazor client app was added: GeneticSharpTspBlazorApp: dotnet new -i GeneticSharp.Templates dotnet new GeneticSharpTspBlazorApp -o TspBlazorApp cd TspBlazorApp dotnet run If you want to...
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Unity and Game Development links (July 8th 2019)
Sykoo released a YouTube video about the new Unity Terrain Tools package (Build Beautiful Terrains with Unity 2019! – New Terrain Tools Package). Stacey Haffner made a blog post about the new experience for Collaborate that they are designing, like new UI and Git command-line support (Collaborate Developer Diary #1:...
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unitytips Museum
I recently started studying Blazor and last weekend I created this simple app that I called: #unitytips Museum, a collection of best #unitytips. You can access it directly in my site, in this url: http://diegogiacomelli.com.br/apps/unitytips-museum The #unitytips collection Every week all #unitytips retweeted by @unity3d will be included to the...
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