Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Property Pattern. Introduction Property Patterns enables you to match on properties of the object examined in a Switch Expressions. The switch expression provides for switch-like semantics in an...
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Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Switch Expression. Introduction Switch Expressions can dramatically simplify and reduce the LOC (Lines Of Code) to make a switch. The switch expression provides for switch-like semantics in an...
Read "unitytips: Switch Expressions"
Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #4 - CHI..."
I decided to start a series of posts about some game development resources that are part of my gamedev utility belt and that helps me on my game projects. For this second post, the chosen one is the Graphy by MartÃn Pane that I used in a lot of my...
Read "Gamedev Utility Belt: Graphy"
Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #3 - Unity"
Using Unity Toolbar Extender by Marijn Zwemmer’s and Ondrej Petrzilka’s you can easily add buttons side by side of play/pause/step buttons on the Unity editor toolbar. Scene Selection Toolbar I created a gist, called Scene Selection Toolbar, that uses the Unity Toolbar Extender and allows us to have a dropdown...
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Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #2 - Blazor"
Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #1 - Cor..."
Unity Official documentation has an amazing page called Overview of .NET in Unity that highlight 8 points about the usage o .NET in Unity. I think it’s important to any pro programmer in Unity quite understand those points, because of this I list them below, in a brief way. You...
Read "unitytips: Overview of .NE..."
I decided to start a series of posts about some game development resources that are part of my gamedev utility belt and that helps me on my game projects. For this first post, the chosen one is the Unity Native Share Plugin by Süleyman Yasir KULA that I used on...
Read "Gamedev Utility Belt: Unit..."