Gamedev Utility Belt: Graphy

I decided to start a series of posts about some game development resources that are part of my gamedev utility belt and that helps me on my game projects. For this second post, the chosen one is the Graphy by Martín Pane that I used in a lot of my...
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ARC-8: devlog #3 - Unity

Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
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unitytips: Scene Selection Toolbar

Using Unity Toolbar Extender by Marijn Zwemmer’s and Ondrej Petrzilka’s you can easily add buttons side by side of play/pause/step buttons on the Unity editor toolbar. Scene Selection Toolbar I created a gist, called Scene Selection Toolbar, that uses the Unity Toolbar Extender and allows us to have a dropdown...
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ARC-8: devlog #2 - Blazor

Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
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unitytips: Overview of .NET in Unity

Unity Official documentation has an amazing page called Overview of .NET in Unity that highlight 8 points about the usage o .NET in Unity. I think it’s important to any pro programmer in Unity quite understand those points, because of this I list them below, in a brief way. You...
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Unity Game Growth Program: Tips & Tricks

In this post, I will list some tips and tricks that I learned while applying my game Puzzimals to the Unity Game Growth Program. Introduction Unity has recently launch the Unity Game Growth Program an accelerator program for free-to-play indie iOS/Android games made with Unity. Game Growth is a new...
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