Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Indices. Introduction Indices provide a succinct syntax for accessing single elements in array/collection. Consider the array below: The 0 index is the same as sequence[0]. The ^0 index...
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Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Tuple Patterns. Introduction Some algorithms depend on multiple inputs. Tuple patterns allow you to switch based on multiple values expressed as a tuple. The tuples provides concise syntax...
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Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Property Pattern. Introduction Property Patterns enables you to match on properties of the object examined in a Switch Expressions. The switch expression provides for switch-like semantics in an...
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Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Switch Expression. Introduction Switch Expressions can dramatically simplify and reduce the LOC (Lines Of Code) to make a switch. The switch expression provides for switch-like semantics in an...
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Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #4 - CHI..."
I decided to start a series of posts about some game development resources that are part of my gamedev utility belt and that helps me on my game projects. For this second post, the chosen one is the Graphy by MartÃn Pane that I used in a lot of my...
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Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #3 - Unity"
Using Unity Toolbar Extender by Marijn Zwemmer’s and Ondrej Petrzilka’s you can easily add buttons side by side of play/pause/step buttons on the Unity editor toolbar. Scene Selection Toolbar I created a gist, called Scene Selection Toolbar, that uses the Unity Toolbar Extender and allows us to have a dropdown...
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Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #2 - Blazor"
Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #1 - Cor..."