Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #4 - CHI..."
I decided to start a series of posts about some game development resources that are part of my gamedev utility belt and that helps me on my game projects. For this second post, the chosen one is the Graphy by MartÃn Pane that I used in a lot of my...
Read "Gamedev Utility Belt: Graphy"
Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #3 - Unity"
Using Unity Toolbar Extender by Marijn Zwemmer’s and Ondrej Petrzilka’s you can easily add buttons side by side of play/pause/step buttons on the Unity editor toolbar. Scene Selection Toolbar I created a gist, called Scene Selection Toolbar, that uses the Unity Toolbar Extender and allows us to have a dropdown...
Read "unitytips: Scene Selection..."
Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #2 - Blazor"
Some years ago I coded a CHIP-8 emulator in C# just for fun, that emulator was hibernating in a private repository that I never released. Some days ago I started to working on it again with the idea to release it running on Blazor and as a Unity asset where...
Read "ARC-8: devlog #1 - Cor..."
Unity Official documentation has an amazing page called Overview of .NET in Unity that highlight 8 points about the usage o .NET in Unity. I think it’s important to any pro programmer in Unity quite understand those points, because of this I list them below, in a brief way. You...
Read "unitytips: Overview of .NE..."
I decided to start a series of posts about some game development resources that are part of my gamedev utility belt and that helps me on my game projects. For this first post, the chosen one is the Unity Native Share Plugin by Süleyman Yasir KULA that I used on...
Read "Gamedev Utility Belt: Unit..."
In this post, I will list some tips and tricks that I learned while applying my game Puzzimals to the Unity Game Growth Program. Introduction Unity has recently launch the Unity Game Growth Program an accelerator program for free-to-play indie iOS/Android games made with Unity. Game Growth is a new...
Read "Unity Game Growth Program:..."
In this post, I wrote some notes of my experience trying to understand the alerts about the Path Traversal attack while running OWASP ZAP against an ASP .NET project. OWASP ZAP OWASP ZAP (short for Zed Attack Proxy) is an open-source web application security scanner. It is intended to be...
Read "OWASP ZAP Path Traversal and ASP..."