- News
- GeneticSharp v3.0.0 - .NET 6
- NO MORE ROOM IN HELL released
- Puzzimals on itch.io
- SqlAsFile
- Unity 2020.2: What's new
- Unity 2020.1: What's new
- Puzzimals: Open beta
- WinForms sample for HarSharp
- HarSharp 2.0.0. - .NET Core
- Unity and Game Development links (Aug 5th 2019)
- Unity and Game Development links (July 29th 2019)
- Unity and Game Development links (July 22th 2019)
- Unity and Game Development links (July 15th 2019)
- GeneticSharp 2.6.0 - Blazor template
- Unity and Game Development links (July 8th 2019)
- unitytips Museum
- Unity and Game Development links (July 1st 2019)
- Unity and Game Development links (June 24th 2019)
- Unity and Game Development links (June 17th 2019)
- Unity and Game Development links (June 10th 2019)
- Unity and Game Development links (June 3th 2019)
- Unity and Game Development links (May 24th 2019)
- dotnet new templates for GeneticSharp
- GeneticSharp v2.4.0 - New crossovers and TPL implementations
- GeneticSharp v2.2.0 - Sudoku sample
- GeneticSharp v2.1.0
- GeneticSharp Unity3d Samples released on Google Play
- GeneticSharp - Unity3d sample
- GeneticSharp v2.0.0 - .NET Core
- DocsByReflection v1.0.13 - .NET Standard 2.0
- GeneticSharp v1.2.0 - Sequence mutations
- GeneticSharp v1.1.0 - Binary chromosomes
- Buildron 2.0.0
- Buildron SlackBotMod
- jumpstart
- Buildron 2.0.0-RC1 - Mods support
- Buildron - Your builds, our world! ...and now our open source code too
- Nibble
- Article
- Microsoft Certified: Azure Fundamentals
- Azure Utility Belt: Azure Diagrams
- GeneticSharp in the Wild: Simulation-based layout optimization for multi-station assembly lines
- Trijam 243 entry: The Cursed Idol
- Trijam 240 entry: Heat or Freeze
- Trijam 239 entry: I need a medic - crossword
- GeneticSharp in the Wild: Procedural Music Generation
- Free eBooks by Unity
- Trijam 154 entry: Who Kills Who?
- unitytips: Indices
- unitytips: Editor internal menus
- unitytips: Tuple Patterns
- unitytips: Property Patterns
- unitytips: Switch Expressions
- Gamedev Utility Belt: Graphy
- Gamedev Utility Belt: Unity Native Share Plugin
- Kenney Jam 2020 entry: Curseings
- Azure Pipelines - Generating DB Script with SqlPackage.exe
- unitytips: String interpolation
- unitytips: Expression body definition
- Developing Web APIs - Good Practices
- GeneticSharp in the Wild: Design of a Warehouse Order Picking Policy
- GeneticSharp in the Wild: Frixel
- GeneticSharp in the Wild: Context-Sensitive Code Completion
- Evolution (or from prototype to game)
- GeneticSharp in the Wild: AeroVision - Aircraft Trajectories Optimization and Visualization
- Publishing WebJobs with Azure Pipelines
- jogosdaqui - um pouco de história, open source e colaboração (pt-BR)
- GeneticSharp Car2D
- Porting GeneticSharp to .NET Core
- Why we should avoid DateTime.UtcNow inside a Linq to Entities query?
- DDD by quotes
- Tutorial
- Using localized exception messages with T4 Templates
- 6 modern C# features for cleaner Unity code
- The Fundamentals of Unity 2D colliders
- Unity Game Growth Program: Tips & Tricks
- OWASP ZAP Path Traversal and ASP .NET: Notes
- Using Gulp for Chrome Extension development workflow
- Unity Distribution Portal (UDP) Journey: Tips & Tricks
- Drawing a Maurer Rose With Unity
- Google Play Games Plugin for Unity: Tips & Tricks
- Creating dotnet new templates with samples
- Deploying a T4 Template with dotnet pack
- Publishing a .NET Core project to SonarCloud with Cake
- TSP with GeneticSharp and Blazor
- Starting an Unity3D project with GeneticSharp using dotnet new
- Using a Sprite Mask to create a flashlight effect
- Coding an EditorWindow to create default animations from sprites
- Unity Avatar Mask and Animation Layers
- TSP with GeneticSharp and Unity3D
- Function optimization with GeneticSharp
- Sending a Slackbot message from Unity3d
- Creating a ConsoleMod to Buildron
- Starting a Buildron mod with a mod template
- Using a FxCop badge on your GitHub repository
- Auto tracking your time with ControlPlane + Toggl
- Getting your code documentation at runtime
- Improving your debug with DebuggerDisplay
- Using sensitive data on your Travis CI build
- Lab
- HTML5 audio tag, large files and ASP .NET
- unitytips: Scene Selection Toolbar
- unitytips: Overview of .NET in Unity
- unitytips: Sprites Collection
- Triangle Classifier Made With Unity
- unitytips: ShadowCaster2DFromCollider Component
- unitytips: Editor Coroutines
- unitytips: Focused Inspector
- unitytips: SettingsProvider
- unitytips: HelpBox Attribute (with docs button)
- unitytips: Social Share
- unitytips: Dynamic Log
- unitytips: Using ScriptableObject and EditorApplication.isPlaying to refresh the game view
- unitytips: TimeSpan Box Drawer
- Dapper and the NVARCHAR(4000) arguments
- Can I send batch messages larger than 256 KB to Azure Service Bus?
- Unity Toasty Notification
- unitytips: Scene Preview Window
- unitytips: Hierarchy Window GameObject Icon
- unitytips: Hierarchy Window Layer Info
- unitytips: Gist Importer
- unitytips: Changing the style of the Hierarchy Window Group Header
- unitytips: Hierarchy Window Group Header
- Using Tesseract 4 with C#
- unitytips: MenuItem "CONTEXT/component"
- Easing2Curve: An editor window to create animation curve from easing functions
- Using an AssetPostprocessor + EditorWindow to keep assets organized on Unity projects
- A Sorting Layer Debugger for Unity
- Unity3D ScenePreview inspector
- Testing js-dos
- Labs
- news